1. Soul Command

    • Cost: 5 Mana

    • Effect: Take control of one of your opponent's Guardians for 1 turn.

    • Description: Temporarily seize control of an enemy Guardian.

  2. Tidal Wave

    • Cost: 4 Mana

    • Effect: Push all enemy Guardians back one slot.

    • Description: Disrupts enemy formation by moving their Guardians back.

  3. Hydro Heal

    • Cost: 3 Mana

    • Effect: Restore HP to a Guardian.

    • Description: Heals a Guardian, aiding in its survival.

  4. Aqua Shield

    • Cost: 2 Mana

    • Effect: Absorb the next attack against a Guardian.

    • Description: Provides a one-time shield against an incoming attack.

  5. Flood

    • Cost: 5 Mana

    • Effect: Temporarily submerge an enemy Guardian, rendering it inactive.

    • Description: Disables an enemy Guardian for a turn.

  6. Mist Veil

    • Cost: 3 Mana

    • Effect: Conceal your Guardians, making them harder to target.

    • Description: Hides your Guardians, reducing the chance of being hit.

  7. Whirlpool

    • Cost: 4 Mana

    • Effect: Randomly rearrange enemy Guardians.

    • Description: Disorients the enemy by shuffling their Guardians' positions.

  8. Rainfall

    • Cost: 4 Mana

    • Effect: Gradually restore HP to all your Guardians.

    • Description: Slowly heals all your Guardians over time.

  9. Tsunami

    • Cost: 6 Mana

    • Effect: Deal damage to all enemy Guardians.

    • Description: Inflicts widespread damage to all enemies.

  10. Iceberg Formation

    • Cost: 3 Mana

    • Effect: Create a barrier that blocks one attack.

    • Description: Erects a protective ice barrier to absorb a single attack.

  11. Water Dance

    • Cost: 3 Mana

    • Effect: Swap two enemy Guardians' positions.

    • Description: Rearranges the enemy's Guardians, disrupting their strategy.

  12. Coral Barrier

    • Cost: 4 Mana

    • Effect: Create a defensive structure that absorbs multiple attacks.

    • Description: Forms a durable barrier to protect your Guardians.

  13. Monsoon

    • Cost: 5 Mana

    • Effect: Deal damage and reduce the attack of enemy Guardians.

    • Description: Weakens and damages enemy Guardians simultaneously.

  14. Riptide

    • Cost: 4 Mana

    • Effect: Pull an enemy Guardian to the front row.

    • Description: Brings a distant enemy Guardian into a vulnerable position.

  15. Ocean's Embrace

    • Cost: 6 Mana

    • Effect: Heal all Guardians and increase their HP.

    • Description: Restores and boosts the health of all your Guardians.

  16. Abyssal Call

    • Cost: 5 Mana

    • Effect: Summon a powerful sea creature Guardian.

    • Description: Calls forth a formidable Guardian from the depths.

  17. Siren's Song

    • Cost: 4 Mana

    • Effect: Stun an enemy Guardian for one turn.

    • Description: Temporarily incapacitates an enemy Guardian.

  18. Deep Sea Vortex

    • Cost: 5 Mana

    • Effect: Banish an enemy Guardian for two turns.

    • Description: Removes an enemy Guardian from play temporarily.

  19. Tidal Surge

    • Cost: 4 Mana

    • Effect: Boost the attack of all water-based Guardians.

    • Description: Empowers all your water-based Guardians' attacks.

  20. Aquatic Resurgence

    • Cost: 6 Mana

    • Effect: Resurrect a water-based Guardian with increased stats.

    • Description: Brings back a fallen water-based Guardian with enhanced abilities.

  21. Tidal Synchrony

    • Cost: 3 Mana

    • Effect: Adjacent Water Faction cards gain 3 HP regeneration. 2 for Light Alliance.

    • Description: Enhances health regeneration for nearby Water Faction cards, more so for same faction.

  22. Aqua Shielding

    • Cost: 3 Mana

    • Effect: Reduces incoming damage to adjacent Water Faction cards by 3. 2 for Light Alliance.

    • Description: Provides damage reduction for nearby Water Faction cards, with a greater effect for same faction.

  23. Flowing Harmony

    • Cost: 4 Mana

    • Effect: Increases attack of adjacent Water Faction cards by 3. 2 for Light Alliance.

    • Description: Augments the attack power of nearby Water Faction cards, more so for same faction.

  24. Hydro Affinity

    • Cost: 4 Mana

    • Effect: Adjacent Water Faction cards gain 15% chance to dodge attacks. 10% for Light Alliance.

    • Description: Grants nearby Water Faction cards an increased evasion chance, slightly less for allied factions.

  25. Ripple Effect

    • Cost: 3 Mana

    • Effect: Adjacent Water Faction cards gain 2 mana regeneration. 1 for Light Alliance.

    • Description: Enhances mana regeneration for adjacent Water Faction cards, with a lesser effect for allied factions.

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